When it rains in the desert, all sorts of hidden seeds start to grow.
Why did you come to this planet?
My goal on this planet is to be the ultimate support role class. I’m the “chaotic good” tech & tool wizard of this RPG. I love to enable other people’s inspiration, working in partnership to create whole realities that humans can live inside for a while.
It’s this purpose that has shaped my career, building virtual worlds as a software engineer and in physical reality working towards forming a communal maker space. I’m capable of leading entire projects start to finish, software or hardware. I’ve been a senior engineer for Sony and Microsoft and built out core engine and graphics tech that powered AAA games across multiple new console launches. I also had the pleasure of being the Technical Director for thatgamecompany’s award-winning title “Sky (Children of the light)”—this company is known for making some of the most beautiful and artistic video games available while avoiding promoting violence and common game tropes.
In terms of personal projects, I recently designed and built my own CNC using little more than a 3D printer and in 2011 I was part of the group that created the SuperConductor for Burning Man. This was a giant interactive LED display before such things became commonplace. It was a privilege to be part of the vanguard of that technology, and we got to melt many minds and expand others that year.
What has been your ultimate achievement so far?
I guess obtaining my US citizenship would be my ultimate achievement. I’m from Britain originally, but my true home is here. Music and movie influences depicted a “Magic America” I knew I had to be a part of. So I made my way to Utah on a work visa and met my real tribe—after that it could only be one way for me. It took 20 years to figure out how to become a citizen. The path was incredibly challenging but knowing that I am where I belong on this planet is priceless.